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Full DOMINARIA Spoilers in English Magic the Gathering

Dominaria Release Notes

Wizards of the Coast

Tags: DOM; feature;

Blurb:

The Release Notes include info about the release of a new set, as well as clarifications and rulings involving that set’s cards.

= = = = = = = =

Compiled by Eli Shiffrin, with contributions from Laurie Cheers, Carsten Haese, Nathan Long, Cai Terry, and Thijs van Ommen.

Document last modified January 31, 2018.

The Release Notes include information concerning the release of a new Magic: The Gathering set, as well as a collection of clarifications and rulings involving that set’s cards. It’s intended to make playing with the new cards more fun by clearing up the common misconceptions and confusion inevitably caused by new mechanics and interactions. As future sets are released, updates to the Magic rules may cause some of this information to become outdated. If you can’t find the answer you’re looking for here, please contact us at Wizards.com/CustomerService.

The “General Notes” section includes release information and explains the mechanics and concepts in the set.

The “Card-Specific Notes” section contains answers to the most important, most common, and most confusing questions players might ask about cards in the set. Items in the “Card-Specific Notes” section include full card text for your reference. Not all cards in the set are listed.

—–

GENERAL NOTES

Release Information

The Dominaria set contains 269 cards (20 basic land, 101 common, 80 uncommon, 53 rare, and 15 mythic rare) that appear in booster packs, plus 10 cards available only in Dominaria Planeswalker Decks and 1 unique promotional card (available as part of the Dominaria in-store Buy-a-Box promotion).

Magic Open House: April 14–15, 2018
Prerelease Weekend: April 21–22, 2018
Draft Weekend: April 28–29, 2018
Magic League: Begins April 30, 2018
Standard Showdown: Begins May 6, 2018
Store Championship: June 30–July 1, 2018

The Dominaria set becomes legal for sanctioned Constructed play on its official release date: Friday, April 27, 2018. At that time, the following card sets will be permitted in the Standard format: Kaladesh, Aether Revolt, Amonkhet, Hour of Devastation, Ixalan, Rivals of Ixalan, and Dominaria. Cards from Welcome Decks (and other ancillary products) with the W17 set identification code are also permitted in the Standard format.

Go to Magic.Wizards.com/Rules for a complete list of formats and their permitted card sets and banned lists.

Go to Wizards.com/Locator to find an event or store near you.

—–

Dominaria Story Spotlight Cards

There are many important moments in the Dominaria story, but some of the most crucial—called “story spotlights”—are shown on cards. You can read more about these events in the official Magic fiction at MTGStory.com.

Story Spotlight 1: Broken Bond
Story Spotlight 2: Final Parting
Story Spotlight 3: Settle the Score
Story Spotlight 4: In Bolas’s Clutches

The story spotlight cards in this set feature a Planeswalker symbol icon in their text boxes. The icon has no effect on gameplay. The printed cards also include the mtgstory.com URL and a number indicating the sequence of the cards in the story.

—–

New Mechanic: Saga Cards

The Dominaria set introduces a new kind of enchantment: Sagas. Each Saga tells the story of a key event from the past as it unfolds during each of your turns.

History of Benalia
1WW
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.

Major Theme: Legendary Permanents

Legendary characters new and old have risen to prominence across the plane. In every Dominaria booster pack, you’ll find at least one legendary creature. Beyond just creatures, the set also features a significant number of other legendary cards.

Jodah, Archmage Eternal
1URW
Legendary Creature — Human Wizard
4/3
Flying
You may pay WUBRG rather than pay the mana cost for spells that you cast.

Mox Amber
0
Legendary Artifact
T: Add one mana of any color among legendary creatures and planeswalkers you control.

—–

New Mechanic: Legendary Sorceries

Dominaria debuts legendary sorcery cards that capture extraordinary moments from our characters’ pasts. These powerful spells can be unleashed only with the assistance of a legendary creature or planeswalker on your side of the battlefield.

Urza’s Ruinous Blast
4W
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren’t legendary.

—–

New Term: Historic

If you look at this set’s Saga cards, legendary cards, and artifact cards, you’ll see a broad swath of Dominaria’s extensive and mysterious history. Some cards celebrate the plane’s storied past by rewarding you for playing these historic cards. Historic is a game term that refers to a card that has the legendary supertype, the artifact card type, or the Saga enchantment type.

Jhoira, Weatherlight Captain
2UR
Legendary Creature — Human Artificer
3/3
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)

—–

Returning Keyword: Kicker

Kicker is a returning keyword that lets you pay a little more to give your spells some “oomph.”

Baloth Gorger
2GG
Creature — Beast
4/4
Kicker 4 (You may pay an additional 4 as you cast this spell.)
If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

The rules for kicker haven’t changed since its previous appearance.

—–

Rules Change: Damage Can’t Be Redirected to Planeswalkers

Previously, you could redirect noncombat damage that a source you control would deal to an opponent, having that source instead deal that damage to one of their planeswalkers. With the release of the Dominaria set, this rule is being removed from the game. A large number of cards that dealt a certain amount of damage to “target player” are receiving errata using the following guidelines:

In addition to these changes, a small number of other cards that modify damage are affected. Notably, effects that prevent damage that would be dealt to a target have received errata under the above guidelines.

Wizard’s Lightning
2R
Instant
This spell costs 2 less to cast if you control a Wizard.
Wizard’s Lightning deals 3 damage to any target.

Jaya’s Immolating Inferno
XRR
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya’s Immolating Inferno deals X damage to each of up to three targets.

Cards printed in the Dominaria set that deal damage to creatures and/or players but not to planeswalkers (such as the Planeswalker Deck card Chandra, Bold Pyromancer and the promotional card Firesong and Sunspeaker) require targets as written even though similar cards have received errata.

Chandra, Bold Pyromancer

4RR

Legendary Planeswalker — Chandra

+1: Add RR. Chandra, Bold Pyromancer deals 2 damage to target player.

−3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.

−7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.

Firesong and Sunspeaker

4RW

Legendary Creature — Minotaur Cleric

4/6

Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

—–

New Terms: Various Nonfunctional Changes

Also starting with the Dominaria set, several minor changes have been made to Magic‘s general terminology. These changes are stylistic and convey no change in functionality.

The phrase “mana pool” has been removed from card text. The concept continues to exist in the game rules. If a player is instructed to add an amount of mana, that player adds that mana to their mana pool.

Llanowar Elves
G
Creature — Elf Druid
1/1
T: Add G.

Magic has adopted “they” as the preferred third-person-singular pronoun for a player, replacing “he or she.”

Homarid Explorer
3U
Creature — Homarid Scout
3/3
When Homarid Explorer enters the battlefield, target player puts the top four cards of their library into their graveyard.

Abilities that modify how a spell behaves on the stack, such as additional costs, refer to themselves as “this spell” rather than by using their card name.


Wizard’s Retort
1UU
Instant
This spell costs 1 less to cast if you control a Wizard.
Counter target spell.

Last but not least, a bar now appears between rules text and flavor text on cards with both to make each more distinct.

—–

Cycle: “Check Lands”

The Dominaria set features a cycle of enemy-color dual lands to help you make sure you always have the mana that you need. These cards were first printed in the Innistrad set, and their allied counterparts were recently printed in the Ixalan set.

Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
T: Add W or B.

—–

CARD-SPECIFIC NOTES

Academy Journeymage
4U
Creature — Human Wizard
3/2
This spell costs 1 less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner’s hand.

—–

Adeliz, the Cinder Wind
1UR
Legendary Creature — Human Wizard
2/2
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

—–

Ancient Animus
1G
Instant
Put a +1/+1 counter on target creature you control if it’s legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

—–

The Antiquities War
3U
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

—–

Arvad the Cursed
3WB
Legendary Creature — Vampire Knight
3/3
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.

—–


Aryel, Knight of Windgrace
2WB
Legendary Creature — Human Knight
4/4
Vigilance
2W, T: Create a 2/2 white Knight creature token with vigilance.
B, T, Tap X untapped Knights you control: Destroy target creature with power X or less.


—–

Baird, Steward of Argive
2WW
Legendary Creature — Human Soldier
2/4
Vigilance
Creatures can’t attack you or a planeswalker you control unless their controller pays 1 for each of those creatures.


—–

Befuddle
2U
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.


—–

Benalish Marshal
WWW
Creature — Human Knight
3/3
Other creatures you control get +1/+1.


—–

Blackblade Reforged
2
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature 3
Equip 7


—–

Blink of an Eye
1U
Instant
Kicker 1U (You may pay an additional 1U as you cast this spell.)
Return target nonland permanent to its owner’s hand. If this spell was kicked, draw a card.


—–

Bloodstone Goblin
1R
Creature — Goblin Warrior
2/2
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.)


—–

Broken Bond
1G
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.


—–

Chainer’s Torment
3B
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Chainer’s Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.


—–

Chandra, Bold Pyromancer (Planeswalker Deck only)
4RR
Legendary Planeswalker — Chandra
5
+1: Add RR. Chandra, Bold Pyromancer deals 2 damage to target player.
−3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.
−7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.


—–

Charge
W
Instant
Creatures you control get +1/+1 until end of turn.


—–

Corrosive Ooze
1G
Creature — Ooze
2/2
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.

—–

Curator’s Ward
2U
Enchantment — Aura
Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

—–

Damping Sphere
2
Artifact
If a land is tapped for two or more mana, it produces C instead of any other type and amount.
Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn.

—–

Darigaaz Reincarnated
4BRG
Legendary Creature — Dragon
7/7
Flying, trample, haste
If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

—–

Dark Bargain
3B
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.

—–

Dauntless Bodyguard
W
Creature — Human Knight
2/1
As Dauntless Bodyguard enters the battlefield, choose another creature you control.
Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

—–

Deep Freeze
2U
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

—–

Demonic Vigor
B
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner’s hand.

—–

Demonlord Belzenlok
4BB
Legendary Creature — Elder Demon
6/6
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card’s converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

—–

Drudge Sentinel
2B
Creature — Skeleton Warrior
2/1
3: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

—–

Dub
2W
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.

—–

Evra, Halcyon Witness
4WW
Legendary Creature — Avatar
4/4
Lifelink
4: Exchange your life total with Evra, Halcyon Witness’s power.

—–

The Eldest Reborn
4B
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a creature or planeswalker.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

—–

Fall of the Thran
5W
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.

—–

Fight with Fire
2R
Sorcery
Kicker 5R (You may pay an additional 5R as you cast this spell.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

—–

Firefist Adept
4R
Creature — Human Wizard
3/3
When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.

—–

Firesong and Sunspeaker (Buy-a-Box Promotional Card)
4RW
Legendary Creature – Minotaur Cleric
4/6
Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

—–

The First Eruption
2R
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The First Eruption deals 1 damage to each creature without flying.
II — Add RR.
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

—–

The Flame of Keld
1R
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

—–

Forebear’s Blade
3
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip 3

—–

Fungal Infection
B
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.

—–

Gaea’s Blessing
1G
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When Gaea’s Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

—–

Gaea’s Protector
3G
Creature — Elemental Warrior
4/2
Gaea’s Protector must be blocked if able.

—–

Garna, the Bloodflame
3BR
Legendary Creature — Human Warrior
3/3
Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

—–

Ghitu Journeymage
2R
Creature — Human Wizard
3/2
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.

—–

Ghitu Lavarunner
R
Creature — Human Wizard
1/2
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.

—–

Gift of Growth
1G
Instant
Kicker 2 (You may pay an additional 2 as you cast this spell.)
Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

—–

Goblin Barrage
3R
Sorcery
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)
Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.

—–

Goblin Chainwhirler
RRR
Creature — Goblin Warrior
3/3
First strike
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

—–

Goblin Warchief
1RR
Creature — Goblin Warrior
2/2
Goblin spells you cast cost 1 less to cast.
Goblins you control have haste.

—–

Grand Warlord Radha
2RG
Legendary Creature — Elf Warrior
3/4
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of R and/or G. Until end of turn, you don’t lose this mana as steps and phases end.

—–

Grunn, the Lonely King
4GG
Legendary Creature — Ape Warrior
5/5
Kicker 3 (You may pay an additional 3 as you cast this spell.)
If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.

—–

Hallar, the Firefletcher
1RG
Legendary Creature — Elf Archer
3/3
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

—–

Haphazard Bombardment
5R
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don’t control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don’t control have an aim counter on them, destroy one of those permanents at random.

—–

Healing Grace
W
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

—–

Helm of the Host
4
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that’s a copy of equipped creature, except the token isn’t legendary if equipped creature is legendary. That token gains haste.
Equip 5

—–

History of Benalia
1WW
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.

—–

Howling Golem
3
Artifact Creature — Golem
2/3
Whenever Howling Golem attacks or blocks, each player draws a card.

—–

Icy Manipulator
4
Artifact
1, T: Tap target artifact, creature, or land.

—–

In Bolas’s Clutches
4UU
Legendary Enchantment — Aura
Enchant permanent
You control enchanted permanent.
Enchanted permanent is legendary.

—–

Invoke the Divine
2W
Instant
Destroy target artifact or enchantment. You gain 4 life.

—–

Jaya Ballard
2RRR
Legendary Planeswalker — Jaya
5
+1: Add RRR. Spend this mana only to cast instant or sorcery spells.
+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with “You may cast instant and sorcery cards from your graveyard. If a card cast this way would be put into your graveyard, exile it instead.”

—–

Jaya’s Immolating Inferno
XRR
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya’s Immolating Inferno deals X damage to each of up to three targets.

—–

Jhoira’s Familiar
4
Artifact Creature — Bird
2/2
Flying
Historic spells you cast cost 1 less to cast. (Artifacts, legendaries, and Sagas are historic.)

—–

Jodah, Archmage Eternal
1URW
Legendary Creature — Human Wizard
4/3
Flying
You may pay WUBRG rather than pay the mana cost for spells that you cast.

—–

Juggernaut
4
Artifact Creature — Juggernaut
5/3
Juggernaut attacks each combat if able.
Juggernaut can’t be blocked by Walls.

—–

Kamahl’s Druidic Vow
XGG
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.

—–

Karn, Scion of Urza
4
Legendary Planeswalker — Karn
5
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”

—–

Karn’s Temporal Sundering
4UU
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner’s hand. Exile Karn’s Temporal Sundering.

—–

Kazarov, Sengir Pureblood
5BB
Legendary Creature — Vampire
4/4
Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
3R: Kazarov deals 2 damage to target creature.

—–

Keldon Overseer
2R
Creature — Human Warrior
3/1
Kicker 3R (You may pay an additional 3R as you cast this spell.)
Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

—–

Keldon Warcaller
1R
Creature — Human Warrior
2/2
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.

—–

Knight of Grace
1W
Creature — Human Knight
2/2
First strike
Hexproof from black (This creature can’t be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.

—–

Knight of Malice
1B
Creature — Human Knight
2/2
First strike
Hexproof from white (This creature can’t be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.

—–

Kwende, Pride of Femeref
3W
Legendary Creature — Human Knight
2/2
Double strike
Creatures you control with first strike have double strike.

—–

Lich’s Mastery
3BBB
Legendary Enchantment
Hexproof
You can’t lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich’s Mastery leaves the battlefield, you lose the game.

—–

Llanowar Scout
1G
Creature — Elf Scout
1/3
T: You may put a land card from your hand onto the battlefield.

—–

Lyra Dawnbringer
3WW
Legendary Creature — Angel
5/5
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.

—–

Marwyn, the Nurturer
2G
Legendary Creature — Elf Druid
1/1
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
T: Add an amount of G equal to Marwyn’s power.

—–

Merfolk Trickster
UU
Creature — Merfolk Wizard
2/2
Flash
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

—–

The Mirari Conjecture
4U
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

—–

Mishra’s Self-Replicator
5
Artifact Creature — Assembly-Worker
2/2
Whenever you cast a historic spell, you may pay 1. If you do, create a token that’s a copy of Mishra’s Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)

—–

Mox Amber
0
Legendary Artifact
T: Add one mana of any color among legendary creatures and planeswalkers you control.

—–

Muldrotha, the Gravetide
3BGU
Legendary Creature — Elemental Avatar
6/6
During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

—–

Multani, Yavimaya’s Avatar
4GG
Legendary Creature — Elemental Avatar
0/0
Reach, trample
Multani, Yavimaya’s Avatar gets +1/+1 for each land you control and each land card in your graveyard.
1G, Return two lands you control to their owner’s hand: Return Multani from your graveyard to your hand.

—–

Naban, Dean of Iteration
1U
Legendary Creature — Human Wizard
2/1
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

—–

Naru Meha, Master Wizard
2UU
Legendary Creature — Human Wizard
3/3
Flash
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.

—–

Navigator’s Compass
1
Artifact
When Navigator’s Compass enters the battlefield, you gain 3 life.
T: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

—–

Oath of Teferi
3WU
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

—–

On Serra’s Wings
3W
Legendary Enchantment — Aura
Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

—–

Phyrexian Scriptures
2BB
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all cards from all opponents’ graveyards.

—–

Powerstone Shard
3
Artifact
T: Add C for each artifact you control named Powerstone Shard.

—–

Precognition Field
3U
Enchantment
You may look at the top card of your library. (You may do this at any time.)
You may cast the top card of your library if it’s an instant or sorcery card.
3: Exile the top card of your library.

—–

Primevals’ Glorious Rebirth
5WB
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.

—–

Radiating Lightning
3R
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.

—–

Rampaging Cyclops
3R
Creature — Cyclops
4/4
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.

—–

Rat Colony
1B
Creature — Rat
2/1
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.

—–

Rona, Disciple of Gix
1UB
Legendary Creature — Human Artificer
2/2
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
You may cast nonland cards exiled with Rona.
4, T: Exile the top card of your library.

—–

Seal Away
1W
Enchantment
Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

—–

Sentinel of the Pearl Trident
4U
Creature — Merfolk Soldier
3/3
Flash
When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

—–

Settle the Score
2BB
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.

—–

Shanna, Sisay’s Legacy
GW
Legendary Creature — Human Warrior
0/0
Shanna, Sisay’s Legacy can’t be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control.

—–

Shield of the Realm
2
Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip 1

—–

Siege-Gang Commander
3RR
Creature — Goblin
2/2
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

—–

Skizzik
3R
Creature — Elemental
5/3
Kicker R (You may pay an additional R as you cast this spell.)
Trample, haste
At the beginning of the end step, if Skizzik wasn’t kicked, sacrifice it.

—–

Slimefoot, the Stowaway
1BG
Legendary Creature — Fungus
2/3
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
4: Create a 1/1 green Saproling creature token.

—–

Song of Freyalise
1G
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain “T: Add one mana of any color.”
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

—–

Sorcerer’s Wand
1
Artifact — Equipment
Equipped creature has “T: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead.”
Equip 3

—–

Sparring Construct
1
Artifact Creature — Construct
1/1
When Sparring Construct dies, put a +1/+1 counter on target creature you control.

—–

Sporecrown Thallid
1G
Creature — Fungus
2/2
Each other creature you control that’s a Fungus or Saproling gets +1/+1.

—–

Squee, the Immortal
1RR
Legendary Creature — Goblin
2/1
You may cast Squee, the Immortal from your graveyard or from exile.

—–

Steel Leaf Champion
GGG
Creature — Elf Knight
5/4
Steel Leaf Champion can’t be blocked by creatures with power 2 or less.

—–

Sylvan Awakening
2G
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They’re still lands.

—–

Teferi, Hero of Dominaria
3WU
Legendary Planeswalker — Teferi
4
+1: Draw a card. At the beginning of the next end step, untap two lands.
−3: Put target nonland permanent into its owner’s library third from the top.
−8: You get an emblem with “Whenever you draw a card, exile target permanent an opponent controls.”

—–

Tempest Djinn
UUU
Creature — Djinn
0/4
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.

—–

Temporal Machinations (Planeswalker Deck only)
2U
Sorcery
Return target creature to its owner’s hand. If you control an artifact, draw a card.

—–

Territorial Allosaurus
2GG
Creature — Dinosaur
5/5
Kicker 2G (You may pay an additional 2G as you cast this spell.)
When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.

—–

Teshar, Ancestor’s Apostle
3W
Legendary Creature — Bird Cleric
2/2
Flying
Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

—–

Tetsuko Umezawa, Fugitive
1U
Legendary Creature — Human Rogue
1/3
Creatures you control with power or toughness 1 or less can’t be blocked.

—–

Thallid Soothsayer
3B
Creature — Fungus
2/3
2, Sacrifice a creature: Draw a card.

—–

Thorn Elemental
5GG
Creature — Elemental
7/7
You may have Thorn Elemental assign its combat damage as though it weren’t blocked.

—–

Tiana, Ship’s Caretaker
3RW
Legendary Creature — Angel Artificer
3/3
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner’s hand at the beginning of the next end step.

—–

Time of Ice
3U
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap target creature an opponent controls. It doesn’t untap during its controller’s untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners’ hands.

—–

Torgaar, Famine Incarnate
6BB
Legendary Creature — Avatar
7/6
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs 2 less to cast for each creature sacrificed this way.
When Torgaar, Famine Incarnate enters the battlefield, up to one target player’s life total becomes half their starting life total, rounded down.

—–

Triumph of Gerrard
1W
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

—–

Urgoros, the Empty One
4BB
Legendary Creature — Specter
4/3
Flying
Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can’t, you draw a card.

—–

Urza’s Tome
2
Artifact
3, T: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

—–

Valduk, Keeper of the Flame
2R
Legendary Creature — Human Shaman
3/2
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

—–

Verdant Force
5GGG
Creature — Elemental
7/7
At the beginning of each upkeep, create a 1/1 green Saproling creature token.

—–

Verix Bladewing
2RR
Legendary Creature — Dragon
4/4
Kicker 3 (You may pay an additional 3 as you cast this spell.)
Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

—–

Voltaic Servant
2
Artifact Creature — Construct
1/3
At the beginning of your end step, untap target artifact.

—–

Warcry Phoenix
3R
Creature — Phoenix
2/2
Flying, haste
Whenever you attack with three or more creatures, you may pay 2R. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.

—–

Warlord’s Fury
R
Sorcery
Creatures you control gain first strike until end of turn.
Draw a card.

—–

Whisper, Blood Liturgist
3B
Legendary Creature — Human Cleric
2/2
T, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.

—–

Wizard’s Lightning
2R
Instant
This spell costs 2 less to cast if you control a Wizard.
Wizard’s Lightning deals 3 damage to any target.

—–

Wizard’s Retort
1UU
Instant
This spell costs 1 less to cast if you control a Wizard.
Counter target spell.

—–

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