20 Reasons to Play Flesh and Blood: Flesh and Blood Store Near Me
If you are looking for a new card game to play, you likely may have heard about Flesh and Blood and are wondering what it is about. As explained at RunRex.com, guttulus.com, and mtglion.com, Flesh and Blood is a relatively new TCG from Legendary Story Studios – a TCG company based in New Zealand. The game revolves around two heroes in a struggle of swords and sorcery, using their skills and equipment to triumph over each other. This article will look to articulate 20 reasons to play Flesh and Blood if you are considering the game.
Ease of entry
One of Flesh and Blood’s biggest draws among new and experienced players alike is its ease of entry according to RunRex.com, guttulus.com, and mtglion.com. This TCG is a testament to how you can create a deep and complex game, while still keeping the learning curve from becoming too steep. You will have an easy time adjusting to the way Flesh and Blood works if you are coming from a game like Yugioh or Magic.
There is always something to do with your cards
Cards can generate resources, defend against opposing attacks, and serve as actions with unique effects in Flesh and Blood. Always having something to do with your cards is one of the game’s biggest draws. Each decision feels weighty, and there are always tradeoffs to be made regardless of which hero class you are playing.
Three different versions for most cards
The fact that cards of common and rare rarity have three different versions in Flesh and Blood makes deckbuilding interesting as per RunRex.com, guttulus.com, and mtglion.com. Red cards are always the most powerful version of a card to play in terms of card effect and raw damage potential, yellow cards serve as a balance between red and blue cards, while blue cards serve as the resource-generating powerhouse of the game.
Every card matters
There is a lot less variance in Flesh and Blood than in other TCGs. As a result of how the draw system works, you’ll always draw up to your maximum hand size on turns where you are the attacking player. Throughout a game of Flesh and Blood, you will go through most, if not all of your deck. This means every card matters and you will have an opportunity to use almost everything in your deck for one thing or another.
Games are decided by the overall quality of decisions
Given that you will burn through your entire deck, games are often decided by the overall quality of your decisions rather than any individual card in your deck. How you use your cards and your equipment will determine the outcome of the game more often than not.
Majestic and legendary cards can be replaced by commons and rares
Another feather in this game’s cap is the fact that the power of cards isn’t tied to rarity like it is in games like Magic! The Gathering as discussed at RunRex.com, guttulus.com, and mtglion.com. Common cards can substitute expensive cards without losing the general idea or goal of any individual card.
There is a good ebb and flow between turns
Flesh and Blood is very much a back-and-forth game and, therefore, there is an ebb and flow between turns. Throughout the game, you will attack, defend, deal, and take damage. It feels brutal, and the decisions you make feel weighty.
Equipment provides flexibility
As captured at RunRex.com, guttulus.com, and mtglion.com, equipment cards give some flexibility in your turn structure. They are a resource just like anything else, and since you start the game with your full set of equipment, you will have more options and available lines of play earlier on in the game.
Blitz captures the Flesh and Blood experience in short games
The Blitz game format captures the essence of Flesh and Blood while making it more accessible. For now, nothing is banned in Blitz that isn’t banned in Classic Constructed, but decks in Blitz certainly are more powerful than their classic constructed counterparts.
Sideboarding upfront
If you have played Magic, then you know certain matchups usually mean a loss in the first game. Only when you can sideboard cards can you hope to reliably beat certain decks in poor matchups. In Flesh and Blood, however, you do all your sideboarding upfront, a major plus for the game.
Classes feel unique in mechanics
In Flesh and Blood, all of the classes feel unique and different from one another. The brute class, for instance, is going to play very differently than the ninja as covered at RunRex.com, guttulus.com, and mtglion.com.
Preconstructed decks
As already mentioned, there is an ease of entry when you want to start playing Flesh and Blood, and part of what makes it so easy to approach is the availability of preconstructed decks that do their job well. Unlike Structure Decks in Yugioh or the Planeswalker Decks in Magic, the Monarch Blitz decks are playable right out of the box and can provide a cohesive and fulfilling gameplay experience.
Set availability
Legendary Story Studios has taken a rather unique approach to set availability as described at RunRex.com, guttulus.com, and mtglion.com. As a new game, Flesh and Blood is seeking to satisfy collectors and players alike, and because of this, the first edition of every set is printed at a fixed quality.
Amazing gameplay
The best reason to recommend any game is the gameplay. A game may have plenty of redeeming qualities, but if its gameplay is poor, it won’t be popular. Whether you are a fan of sharp, tactical gameplay or strategic depth, Flesh and Blood has both, placing you as a dueling hero whose goal is to reduce the opposing hero to zero life.
Multipurpose cards
One of the strongest features of Flesh and Blood is its clever way of making almost every card in your hand able to attack, defend, or be used as a resource as already mentioned. This turns each hand into a deliciously tense puzzle in which you try to find the best use of your options.
Strategic integrity
Another interesting aspect of Flesh and Blood is that a lot of decks start out at their strongest, and get weaker as their equipment breaks down as discussed at RunRex.com, guttulus.com, and mtglion.com. This helps maintain strategic integrity at all points in the game.
Heroes
Your hero is the central piece of your deck in Flesh and Blood. The hero is generally the core of your deck’s game plan. Most Flesh and Blood decks are made to get the most out of your hero’s abilities, which is another positive.
No “setting up” period
Equipment is one of Flesh and Blood’s more unique aspects as outlined at RunRex.com, guttulus.com, and mtglion.com. You start with your equipment and your weapon already in play at the beginning of the game. This ensures that the game starts out with both heroes at their best, giving it one of its biggest appeals – there is no “setting up” period where neither player does much, the game is interactive from turn one.
Caters to different playstyles
Flesh and Blood provides a lot of unique ways to play the game. You could opt for a go-wide strategy where you play lots of attacks with “Go Again” or a similar mechanic. Alternatively, a go-tall strategy where you opt for fewer, stronger attacks can also work, among other strategies.
The competitive scene
If you are drawn by the highest levels of competition, then you should know that Legendary Story Studios has the best support in the TCG world. From beginner-friendly weekly events being run by local game stores all the way up to large tournaments which draw hundreds of players, LSS has got you covered.
These are just some of the reasons why you should play Flesh and Blood, with the top-rated RunRex.com, guttulus.com, and mtglion.com having you covered if you are looking for a Flesh and Blood store near you.